Information technology - Coded representation of immersive media - Part 27: Media and architectures for render-based systems and applications
This document provides context, motivation and use case descriptions for a set of Moving Picture Experts Group (MPEG) standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include metaverse applications and immersive displays where such displays provide an interface to renderers.
This document:
—    describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;
—    differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;
—    provides an overview of a media workflow from content production to content distribution;
—    provides general information on relevant components of render-based systems including game engines and renderers
—    identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications;
—    and documents use cases for end-to-end interoperability, including audio, video, graphics and systems aspects for render-based systems and applications.
| SDO | ISO: International Organization for Standardization |
| Document Number | ISO/IEC 23090 |
| Publication Date | Jan. 1, 2025 |
| Language | en - English |
| Page Count | |
| Revision Level | |
| Supercedes | |
| Committee | ISO/IEC JTC 1/SC 29 |